another edit. and a note about “comments”
Here are a few changes for the Sewer Rat class:
pre-req: Survival skill: 4 ranks (instead of 8 )
Hit Die: d6. (hey. Maybe it would be a good idea to let the class have hit points?)
Skill Points: 8 points(+int modifier) per level
Pass without Trace : effective for one hour per level of Sewer Rat, instead of one hour total.
I’m not ready to replace “Tunnel Rat” feat with the “Reduce” feat, yet, but it is tempting. (and of course nothing is preventing anyone else from doing that)…
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Thank you everyone, for your interest in my blog. However – I seem to have found my way onto several spam lists already! So I am reading all your comments, but I am choosing here not to publish any of them on the site, unless they discuss the articles specifically. I am sorry to cut off all the other comments, but getting 20 “Nice site. Buy this drug” comments a day from some Ukranian email address dampens one’s enthusiasm. But again – all thoughts on the classes themselves (or other game subjects I post) are certainly welcome.
….
(until they are covered with drug ads too. Then… I don’t know)
So, thanks for reading! Hopefully another 2 classes by the end of the month.
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